﻿<?xml version="1.0" encoding="utf-8" ?>
<symbols>
  <!-- To add a new locale symbol, just add it's hex value, 
          and then it's friendly name -->

  <symbol code="0xEE8086" display="unic_twopeople" />
  <symbol code="0xEE8088" display="unic_lock" />
  <symbol code="0xEE80B3" display="medal_spree" />
  <symbol code="0xEE80B4" display="skull_thunderstorm" />
  <symbol code="0xEE80B5" display="skull_famine" />
  <symbol code="0xEE80B6" display="skull_tilt" />
  <symbol code="0xEE80B7" display="skull_mythic" />
  <symbol code="0xEE80B8" display="skull_catch" />
  <symbol code="0xEE80B9" display="skull_blackeye" />

  <symbol code="0xEE8180" display="skull_toughluck" />
  <symbol code="0xEE8181" display="skull_iron" />
  <symbol code="0xEE8182" display="medal_6kill" />
  <symbol code="0xEE8183" display="medal_7kill" />
  <symbol code="0xEE8184" display="medal_snipe_kill" />
  <symbol code="0xEE8185" display="medal_vehi_spree" />
  <symbol code="0xEE8186" display="medal_melee_kill" />
  <symbol code="0xEE8187" display="medal_behind_kill" />
  <symbol code="0xEE8188" display="medal_sticky_kill" />
  <symbol code="0xEE8189" display="medal_flag_carrier_kill" />
  <symbol code="0xEE8190" display="medal_ball_carrier_kill" />
  <symbol code="0xEE8191" display="medal_bomb_carrier_kill" />
  <symbol code="0xEE8192" display="medal_vehi_kill" />
  <symbol code="0xEE8193" display="medal_hijack" />
  <symbol code="0xEE8194" display="medal_gold_flag" />
  <symbol code="0xEE8195" display="medal_gold_bomb" />
  <symbol code="0xEE8196" display="medal_flag_score" />
  <symbol code="0xEE8197" display="medal_bomb_score" />
  <symbol code="0xEE8198" display="medal_flag_return" />
  <symbol code="0xEE8199" display="medal_bomb_return" />
  <symbol code="0xEE81A0" display="medal_question_mark" />
  <symbol code="0xEE81A1" display="medal_question_mark2" />
  <symbol code="0xEE81A2" display="medal_question_mark3" />
  <symbol code="0xEE81A3" display="medal_question_mark4" />
  <symbol code="0xEE81A4" display="medal_question_mark5" />
  <symbol code="0xEE81A6" display="right_arrow1" />
  <symbol code="0xEE81A7" display="right_arrow2" />
  <symbol code="0xEE81A8" display="weap_dual_smg" />
  <symbol code="0xEE81A9" display="weap_dual_spiker" />
  <symbol code="0xEE81B0" display="weap_dual_mauler" />
  <symbol code="0xEE81B1" display="weap_dual_magnum" />
  <symbol code="0xEE81B2" display="weap_dual_plasma_pistol" />
  <symbol code="0xEE81B3" display="weap_dual_plasma_rifle" />
  <symbol code="0xEE81B4" display="weap_smg_silenced" />
  <symbol code="0xEE81B5" display="unic_7star" />
  <symbol code="0xEE81B6" display="unic_crosshair" />
  <symbol code="0xEE81B7" display="unic_wheel" />
  <symbol code="0xEE81B8" display="unic_fist" />
  <symbol code="0xEE81B9" display="unic_ninja" />

  <symbol code="0xEE8280" display="unic_crown" />
  <symbol code="0xEE8281" display="unic_thumbup" />
  <symbol code="0xEE8282" display="unic_thumbdown" />
  <symbol code="0xEE8283" display="arrow_updown" />
  <symbol code="0xEE8284" display="unic_ball" />
  <symbol code="0xEE8285" display="unic_bomb" />
  <symbol code="0xEE8286" display="unic_flagup" />
  <symbol code="0xEE8287" display="unic_bombup" />
  <symbol code="0xEE8288" display="unic_flagdown" />
  <symbol code="0xEE8289" display="unic_bombdown" />
  <symbol code="0xEE8290" display="unic_flagorb" />
  <symbol code="0xEE8291" display="unic_bomborb" />

  <symbol code="0xEE8480" display="button_A" />
  <symbol code="0xEE8481" display="button_B" />
  <symbol code="0xEE8482" display="button_X" />
  <symbol code="0xEE8483" display="button_Y" />
  <symbol code="0xEE8484" display="button_LB" />
  <symbol code="0xEE8485" display="button_RB" />
  <symbol code="0xEE8486" display="button_LT" />
  <symbol code="0xEE8487" display="button_RT" />
  <symbol code="0xEE8488" display="button_d_up" />
  <symbol code="0xEE8489" display="button_d_down" />
  <symbol code="0xEE848A" display="button_d_left" />
  <symbol code="0xEE848B" display="button_d_right" />
  <symbol code="0xEE848C" display="button_start" />
  <symbol code="0xEE848D" display="button_back" />
  <symbol code="0xEE848E" display="button_stick_click_left" />
  <symbol code="0xEE848F" display="button_stick_click_right" />
  <symbol code="0xEE8490" display="stick_left" />
  <symbol code="0xEE8491" display="stick_right" />
  <symbol code="0xEE8492" display="weap_assault_rifle" />
  <symbol code="0xEE8493" display="weap_ball" />
  <symbol code="0xEE8494" display="weap_battle_rifle" />
  <symbol code="0xEE8495" display="weap_bomb" />
  <symbol code="0xEE8496" display="weap_brute_shot" />
  <symbol code="0xEE8497" display="weap_carbine" />
  <symbol code="0xEE8498" display="weap_spike_grenade" />
  <symbol code="0xEE8499" display="weap_energy_sword" />
  <symbol code="0xEE849A" display="weap_mauler" />
  <symbol code="0xEE849B" display="weap_fire_grenade" />
  <symbol code="0xEE849C" display="weap_flag" />
  <symbol code="0xEE849D" display="weap_flamethrower" />
  <symbol code="0xEE849E" display="weap_frag_grenade" />
  <symbol code="0xEE849F" display="weap_fuel_rod" />
  <symbol code="0xEE84A0" display="weap_gravity_hammer" />
  <symbol code="0xEE84A1" display="medal_question_mark6" />
  <symbol code="0xEE84A2" display="weap_machine_gun_turret" />
  <symbol code="0xEE84A3" display="weap_magnum_silenced" />
  <symbol code="0xEE84A4" display="weap_missile_pod" />
  <symbol code="0xEE84A5" display="weap_needler" />
  <symbol code="0xEE84A6" display="weap_beam_rifle" />
  <symbol code="0xEE84A7" display="weap_plasma_grenade" />
  <symbol code="0xEE84A8" display="weap_plasma_turret" />
  <symbol code="0xEE84A9" display="weap_plasma_pistol" />
  <symbol code="0xEE84AA" display="weap_plasma_rifle" />
  <symbol code="0xEE84AB" display="weap_plasma_cannon" />
  <symbol code="0xEE84AC" display="weap_spartan_laser" />
  <symbol code="0xEE84AD" display="weap_rocket_launcher" />
  <symbol code="0xEE84AE" display="weap_sentinel_beam" />
  <symbol code="0xEE84AF" display="weap_shotgun" />
  <symbol code="0xEE84B0" display="weap_smg" />
  <symbol code="0xEE84B1" display="weap_sniper_rifle" />
  <symbol code="0xEE84B2" display="weap_spiker" />
  <symbol code="0xEE84B3" display="button_stick_click_left_a" />
  <symbol code="0xEE84B4" display="button_stick_click_left_b" />
  <symbol code="0xEE84B5" display="button_stick_click_left_c" />
  <symbol code="0xEE84B6" display="button_stick_click_right_a" />
  <symbol code="0xEE84B7" display="button_stick_click_right_b" />
  <symbol code="0xEE84B8" display="button_stick_click_right_c" />

  <symbol code="0xEE908B" display="var_currentmap" />
  <symbol code="0xEE908D" display="var_currentgametype" />
  <symbol code="0xEE908E" display="var_option_onoff" />
  <symbol code="0xEE908F" display="var_option_enabledisable" />
  <symbol code="0xEE9091" display="var_currentdifficulty" />
  <symbol code="0xEE9092" display="var_playername1" />
  <symbol code="0xEE9096" display="var_clock" />
  <symbol code="0xEE9099" display="var_playername2" />
  <symbol code="0xEE909A" display="var_unk_num" />
  <symbol code="0xEE909B" display="var_unk_num2" />
  <symbol code="0xEE909C" display="var_unk_num3" />
  <symbol code="0xEE909D" display="var_unk_num4" />
  <symbol code="0xEE909E" display="var_unk_num5" />
  <symbol code="0xEE909F" display="var_unk_num6" />
  <symbol code="0xEE90A0" display="var_unk_num7" />
  <symbol code="0xEE90A1" display="var_unk_num8" />
  <symbol code="0xEE90A5" display="var_aquired_ammo" />
  <symbol code="0xEE90A6" display="var_game_time" />
  <symbol code="0xEE90A8" display="var_unk_num9" />
  <symbol code="0xEE90AA" display="var_currenttask" />
  <symbol code="0xEE90AB" display="var_currentdifficulty2" />
  <symbol code="0xEE90AC" display="var_playername3" />
  <symbol code="0xEE90B5" display="var_unk_num10" />

  <symbol code="0xEE9183" display="jump_button" />
  <symbol code="0xEE9184" display="secondary_action_button" />
  <symbol code="0xEE9185" display="primary_interaction_button" />
  <symbol code="0xEE9186" display="rotate_weapon_button" />
  <symbol code="0xEE9187" display="melee_button" />
  <symbol code="0xEE9188" display="extra_action_button" />
  <symbol code="0xEE9189" display="secondary_fire_button" />
  <symbol code="0xEE918A" display="primary_fire_button" />
  <symbol code="0xEE918B" display="game_menu_button" />
  <symbol code="0xEE918C" display="scoreboard_button" />
  <symbol code="0xEE918D" display="crouch_button" />
  <symbol code="0xEE918E" display="zoom_button" />
  <symbol code="0xEE918F" display="dpad_left" />
  <symbol code="0xEE9190" display="dpad_right" />
  <symbol code="0xEE9191" display="accept_button" />
  <symbol code="0xEE9192" display="cancel_button" />
  <symbol code="0xEE9193" display="movement_stick" />
  <symbol code="0xEE9194" display="look_stick" />
  <symbol code="0xEE9195" display="var_cause_player" />
  <symbol code="0xEE9196" display="crouch_button2" />
  <symbol code="0xEE9197" display="zoom_button2" />
  <symbol code="0xEE9198" display="var_time_unknown" />
  <symbol code="0xEE919A" display="var_num_unknown" />
  <symbol code="0xEE919B" display="secondary_fire_button2" />
  <symbol code="0xEE919C" display="primary_action_button2" />
  <symbol code="0xEE919D" display="primary_action_button" />
  <symbol code="0xEE919E" display="secondary_action_button2" />
  <symbol code="0xEE91A0" display="equipment_button" />
</symbols>